Rules

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General Rules
1. The staff have the final say in all situations. Do not argue with them. If you feel wronged in any way by a staff member, file a staff report on the forums. 

2. Use !report to receive assistance from a staff member. Do not submit false or spam reports or you will be warned. 

 3. No one is to be harassed in our community under any circumstances. 

 4. Do not set your name and/or job to anything obscene, vulgar, sexually explicit or crude. You also may not impersonate ANY user. 

 5. Do not use cheats or third party programs. 

 6. You may not use an alternate account to avoid a ban. This will will result in your ban being extended. 

 7. Do not troll, flame, or otherwise be disruptive in/out of character. (Certain exceptions made for hobo classes.) 

 8. Do not disrespect other players out of character or in-character using out of character information. 

 9. Do not spam voice communications. (Certain exceptions made for hobo classes.) 

 10. Do not spam the camera swep. 

 11. Do not encourage other players to break rules. 

 12. Do not abuse loopholes/exploits in the rules/game content. 

 13. Do not break rules to enforce rules. You will be held accountable for your actions. Use !report in game, or make a player report on the forums. 

 14. You may not scam. 

 15. Do not leave the server to avoid being stolen from, avoid punishment, or return the property that has already been stolen from you. Do not disconnect from the server during an ongoing raid on your base until the raid is finished. 

 16. All default laws are always in effect, even without a Mayor. The Mayor cannot change the default laws, or make laws that go against the default laws.  

 17. Do not break rule specifics. 

 18. Do not demote players for any reasons that are not RP, this includes demoting people for breaking rule specifics such as RDM. 

 19. Do not raid bait or bait out any other PVP confrontations. This will be regarded as Fail RP and if any deaths occur because of this scenario you will receive another warning for random death match, the severity will be affected by the amount of deaths, no matter the situation. 

 20. You may not kill players for disrespect. 

 21. If you are resisting arrest you may be killed at the discretion of the CP. For more information, see the "General Government Rules" section. 

 22. The roads may NEVER be built on by any class excluding CP with checkpoints and minor buildings from hobo classes. 

 23. Prop climb is prohibited from all classes excluding hobo classes. Hobo classes may only prop climb if it compliments a structure they are building. 

 24. You may not make drugs or use counterfeiting machines in public. You must make/use them in a base, and hide them from general view.  

 25. You may never base or have valuables in the secret rooms.


Chat Rules
1. Do not spam any form of chat. This includes "@" chat. 

2. Only use adverts to advertise (Selling of goods and services).

3. Do not use OOC chat for anything that should be adverted, do not use advert chat for anything that should be in OOC chat.

4. Do not swear excessively or use any type of offensive slurs.

5. Do not use crude or sexually explicit language.

6. Advertising illegal activities EXCLUDING MUGGINGS AND KIDNAPPINGS gives the CP and SWAT permission to issue a warrant for your arrest. 

7. You must use /advert to indicate the start of a mugging, or a kidnapping. YOU CANNOT BE WANTED FOR MAKING THESE ADVERTS. Ex: "/advert MUGGING! Drop 5k now or you will pay in blood!" "/advert KIDNAPPING! You are bound and gagged! Come with me!" 

8. You must notify the staff of your raid attempt by using "/a" chat. If you are raiding a government building, you must specify which building you are raiding. Ex: "/advert RAID STARTED!" "/advert BANK RAID STARTED!" "/advert PD RAID STARTED!" "./advert COUNTER RAID STARTED!" 

9. You must use "/advert" chat to end your raid. 

10. You may advert ?Not a threat? if you are in harm's way in a raid. YOU MAY ONLY CALL THIS IN YOUR OWN BASE. When advertising ?Not a threat? you must not interfere with the raid, you must immediately attempt to safely leave the raid area. If you fail to leave immediately you will be considered as a regular member of the raid. 


 11. You may not use any type of multi-binds. Ex: "/advert Raid/PD Raid/Mug 1k/Carjack." The only multi-bind that may be used is raid over binds. Ex: "Raid Over/PD Raid Over/Bank Raid Over/ORG Raid Over."
  I. Building Rules 
1. Do not trap other players in bases, or prop builds.  

 2. Do not use props to hold entities out of reach of players. 

 3. Do not build any obscene or inappropriate structures.

 4. Do not build in public unless your job's rules allow it. 

 5. Do not build anything that is not accessible by a natural path (no player-made catwalks on walls, etc). 

 6. You may not build any false entrances into your base. 

 7. Do not block off entire areas with props. If your job allows you to build in public, please do not obstruct pathways, roads, world doors, parking lots or any frequently accessed areas.

 8.Raiders must have enough space for two players to move and raise their weapons. 

 9.Your base should not force raiders into any awkward situations to be able to break in. That means no crouch tunnels, or props for players to jump over. 

 10. Prop stacking props inside each other in a way that makes them not able to move is not allowed.

 11. You must never prop block any of your bases entrances. You may prop block any extra entrances and leave one open. They must also be spaced far enough away from the world door that two players will be able to fit inside the gap. This allows the players to attack both doors before one closes on them. 

 12. You may put up a building sign to avoid being raided from while building. However you must not have any valuables in your base at that time or you will be warned/banned by a staff member. 

 13 .You may put up a sign that says RP Base, having an RP Base means that you do not have valuables and your base is only intended to be made for RP ONLY. Raiders will not raid your base if it has this sign. 

 14. You are allowed kill slots in your base. Kill slot gaps must have at least a size of 2x2 cube stacked vertically and to open the slot you must use a toggled button. 

 15. You may never build a meat tunnel. A meat tunnel is defined as a long and narrow tunnel in which a player cannot turn 360 degrees without lowering his weapon, and, a tunnel in which only one person can fit at a time. 

 16. Any tunnel that you have in your base may only have two direct turns in order to reach the exit. You may not build a maze.  

 17. You may not have disorientating/flashing/water properties on any part of your base. (Aside from Entity holders) 

 18. You may only use the wireframe material for windows or fading doors.  

19. You may not build in any tunnel or on any roof on the map.
 II.Second Floor Rules
 1. You may build a second floor inside of your base only. However the props used on the second floor must be opaque. 

 2. You may not use fading doors on your prop built second level and/or the ramp/stairs to the second level. The second level must be open and accessible. 

 3. You may hold valuables on your prop built second level. 

 4. You are not allowed to shoot from your prop built second level. 

 5. You may build props and have fading doors on WORLD second floors. You may not use staircases and overhangs to give you an advantage over raiders. This includes shooting at raiders from a ledge, upper staircase, or overhang. 

  III. Keypad & Button Rules
1. All keypads must have a hold length of at least 5 seconds. 

2. Your buttons and keypads must represent which fading doored prop it is connected to without any confusion. Do not replicate buttons to hide the one that functions. 

3. Do not abuse fading doors during a raid with a button or by using the key assigned to the fading door.

 
4. Your buttons for kill slots MUST be on toggle mode. 

5. Your buttons and keypads must be fully accessible. 
  IV. Fading Door Rules 
1. You are allowed a maximum of 5 fading doors throughout your entire base.

2. You are allowed a maximum of 2 fading doors per room/world door in your base, up to the maximum 5 per base. 


 3. You are allowed a maximum of 2 fading doors per prop entrance. 

 4. Fading Door Windows do not count towards the these counts. 

 5. Do not place two fading doors back to back; they must be at least two player's width apart. This means two players must be able to turn 360 degrees without their guns lowering. 

 6. Do not use fading doors to trap players. 

 7. Do not place a fading door right on either side of a ?real world door?. There must be at least a two person size box around the door. 

 8. Fading doors MUST be a different color/material then the remainder of your props, and must be clearly visible.  

  V. "World Door" Rules
1. The owner of the main/front doors of an establishment owns the building. No matter who else owns the other doors, this person owns the base.
 

 2. You must sell the doors to a building if you are not using it. 

 3. Do not repeatedly open and close a door to block a player from accessing it. 

 4. You may only own doors to one building at a time. 

 5. Do not spam knocking sounds with your keys. 

 6. When claiming an entire area as a mob boss, or group leader may own all world doors in the claimed area. 

 7. You may not sell ownership of a building to another player.  

 VI. Camera Rules 
1. Do not use cameras to see into other players' bases. 

 2. You may only block cameras with entities and world props. 

 3. Cameras must be realistically and visibly positioned. They should be visible from the location that it looks upon. 

 4. Cameras must be positioned on world walls attached to your base/property, and positioned realistically. 

 5. Placing cameras and monitors in such a way that allows you to see the raiders and fire on the raiders, while they cannot see you will be considered one way, and is not allowed. Ex: Using cameras to show where raiders are behind textured props, and then firing in on them when they cannot see you. 

 6. Disabling and shooting cameras/scanners without a valid RP reason is not allowed.  

 7. Using cameras to give yourself an unfair advantage during a raid, such as positioning it where the raider can?t see it, is forbidden.  8.Cameras may not be placed inside of a prop to prohibit the raiders from disabling them.  

 VII. Text Screen and Loitering Rules 
1.Do not place text screens on or in other people's bases without permission. 

 2. Remove any text screens you are no longer using. 

 3. Kill On Sight (KOS) signs are only allowed within the confines of your base. 

 4. Your KOS sign may not have ridiculous restrictions or limitations. 

 5. Your KOS may only apply to players that enter the confines of your world base.

 6. Your KOS sign must list all of your restrictions and/or limitations. It may not just say something like "KOS" or "KOS for all reasons".

 7. You are allowed a Loitering Sign. The sign must say ?Loitering for 30+ seconds is KOS? and/or along those lines.
 

 8. If you do not wish to use a loitering sign you may also warn the loitering players to leave and give them a 10 second chance before they are KOS 

  VIII. Prop Properties (Visibility, Collision, Materialization, etc)
1. Do not use or create invisible props.

 2. You may not use no-collided props unless used for an AFK Box.

 3. AFK Boxes are small player sized no collided props used to prevent pickpocketing in bases while AFK. You may never use them as a defense during a raid.  

 4. Do not use or create one way props (they can?t see you, but you can seem them.)  

 5. Fading doors need to be a different material than the props around it. This includes any fading windows. 

 6. You may not use Prop Properties to prop minge. (Using any of the properties such as ?Super Bouncy? and ?Metal Bouncy?, etc to unfreeze and create floating/flying props.) 

 7. You may not use Solid Dark colors on props.
 
 
8. You may not have disorientating/flashing/water properties on any part of your base. (Aside from Entity holders) You may only use the wireframe material for windows. 
 9. You may only use the wireframe material for windows or fading doors. 

 I. Grouping & Basing Rules 
1. To group/base all players must be in a party together. You may have multiple parties per base. 

 2. Members of the Government may only group or base with other members of the Government. 

 3. Members of the Government may only base at government buildings. They may not own their own property. 

 4. Criminals may only base with other criminal classes. Guards and medics if hired are excluded from this rule. 

 5. You may defend members of your gang/party from attacks. 

 6. You may kill trespassers as long if they know they are not welcome. Either build a KOS sign or tell them to leave. 

 7. You may kill players for loitering, if you verbally tell them you must wait 10 seconds. If you have a sign you must wait at least 30 seconds before killing them. 

 8. You may not base on top of a naturally inaccessible area 

 9. Members of the Government may not work with criminal classes. However, they may hire (if corrupt) bodyguards and hitmen to assist them with their work. 

 10. You may not connect multiple properties together unless the owner of the other building(s) gives consent, and the building looks at least semi-realistic. The buildings connected must be next to each other. You may not connect buildings a street apart. Mob Bosses excluded. 

 11. Basing/having valuables in a secret room is not allowed and is a bannable offense.  

 12. Mob Bosses may own 2 different buildings in their claimed area. However they must follow fading door limits. As a Mob Boss you may not block off streets, roads, or parking lots. 

 13. Gangs may not base with opposing gangs. (Syndicate may not base with Mafia).  14. Illegal items in your base must be hidden and may not be visible from right outside of a transparent window. If visible from outside of a transparent window this will be considered raid baiting and you will be warned.   

II. Raiding Rules 
1. If you die in a raid you can not return to the raid. 

 2. If you are in a raid, you may not leave the area of the building you are raiding. If you do, your raid is considered a failure. 

 3. If you are defending your base in a raid you may not defend your base from outside of the raid area. 

 4. While raiding, you may not kill anyone outside of the base unless they are attacking you and/or if you know that they are the owner of the building. 

 5. While raiding, you may not kill anyone who is not a threat to you, but you may kill them if they refuse to leave. 

 6. While raiding, you cannot carry around props or build in their base. 

 7. Before raiding, you must notify all players in /a chat that you are raiding. You are not obligated to mention where you are raiding unless it is a government building. 

 8. You may not raid bait. This includes using chat as well as placing provoking text screens on your base encouraging players to raid you.  

 9. You may not raid someone with a building sign and/or RP Base only sign, unless the sign has been made void. 

 10. You may not build inside your base while you are being raided. 

 11. You do not have to be in the same party to raid a base. 

 12. Your raid must only last 10 minutes. 

 13. You must wait 15 minutes before raiding the same base. 

 14. You must wait 3 minutes before raiding any other base. 

 15. You may Counter Raid, While counter raiding you must actively participate in the raid, meaning you must fight into the base and continue fighting. You may not counter raid just to kill the enemy raiders, you must finish the raid and actively continue fighting. 

 16. Counter raids follow the same rules as regular raids do. 

 17. You may not Counter Raid Government buildings.  

 18. Government classes are the only class exempt from the 3 minute timer, however the 15 minute timer stays in place. 

 19. Government classes may break NLR only during raids on Government buildings.  

  III. Mugging Rules
 
1. When mugging, you must advert the mug. 

 2. You may not mug Hobos, CP, SWAT, or the Mayor's Guard. 

 3. You may not mug in public areas that are frequented by other players. You must mug in a secluded areas like alleyways. If there are people around the area you may not mug, if you do it will be considered Fail RP. 

 4. You are allowed to mug players for a maximum of $5000.

 5. You may only mug players for money. You may not tell them to drop items. 

 6. You must be clear on who you are mugging, and give the player time to realize they are being mugged. 

 7. When mugging, you must make your demands clear, either with /advert, or /yell. 

 8. When mugging, you must give players 15 seconds to comply with your terms. You may be killed if you fail to pay within this time frame.  

 9. You may not disallow players to look around while mugging them. 

 10. You may only mug one person at a time. 

 11. If you mug with a group, only one player may demand payment. 

 12. You may not kill a player if they pay the amount you are demanding. 

 13.You, or your group, may only mug the same person once every 10 minutes. 

 14. You may resist a mugging if you are currently holding a weapon. If you are not, you may only resist using a pistol.    

IV. Kidnapping Rules 
1. You are allowed to (illegally) kidnap a player, forcing them to comply with your rules and follow you to your base.
 

 2. You may only kidnap one player at a time. (No matter how many people you have) This does not mean that you can't have multiple people kidnapped in your base, but that you can only bring one person back at a time! 

 3. You may hold a player hostage and charge ransom for their release, or (illegally) auction them off to other players. You may be wanted for using /advert to auction a player.You may also execute the hostage if no one is willing to buy the kidnapped player after 10 minutes. 

 4. You may not force a player to RDM or FailRP. 

 5. You may resist a kidnapping. 

 6. You must advert kidnap, and have a gun out. 

 7. You may only kidnap for a maximum of fifteen minutes. 

 8. You may not kidnap an afk player. 

 9. You have to wait 45 minutes before re-kidnapping a player you previously kidnapped. Even if you die, you still must wait 45 minutes. 

 10. If you have found a gun you may kill your kidnapper(s) and call for help. (You have broken your bonds) 

 11.You may run away if you have 100 health. 

 12. You may kill your attacker if you already have a gun out, or a pistol if you don?t have one out. 

 13. You may not pickpocket you victim. 

 14. You may kill a kidnapped player if they don't follow your orders. [Go to FearRP Rules] 

 15. After kidnapping someone you or your party may not kill them for any KOS Signs, you may however kill them if they prompt you by disrespecting in character, ignore your non-ridiculous orders, attempt to escape, or 10 minutes after making an attempt to sell your victim no one wants to purchase them.   

VI. Placing Hits Rules 
1. You must have a real RP reason to place a hit on someone. If you are caught placing hits on people for things they did not do the person who placed the hit will be punished. Ex: "I want this player dead, he stole from me!" "I dont like the mayor and his frequent lockdowns!" "This player disrespected my mother on the streets!"  

 2. You must wait 5 minutes between accepting hits and 20 minutes between hits on the same player. 

 3. You may not place hits on players who killed you in a past life. 

 4. You may not trade hits with other hitmen. This includes one-way trades where only one hitman receives a trade from another. All Hitmen and similar jobs are included in this rule. 

 5. You may not ask other players to place a hit on an individual or any group of people.

 
  VII. "Wanted" Rules 
1. You must have a valid reason to issue or accept a search warrant or a warrant for a player's arrest. 

 2. When a player's "wanted" expires, you may not "re-want" them. However, if the player is seen doing an illegal activity again, you may re-want them. 

 3. You may not kill a player who has broken the law unless they are an immediate threat to others' lives. 

 4. If you are are wanted, you may not kill government jobs on sight, unless they are an immediate threat to you. (Trying to arrest/kill you.) 

 5. If you or a member of your group are wanted, you may kill players who try to arrest you or that group mate (having handcuffs out does not count. They must be actively trying to arrest you or your group mate). 

 6. If you are resisting arrest you may be killed at the discretion of the CP.   

VIII. PD & Bank Vault Rules 
1. Do not leave the doors to the PD or the jail cells open. 

 2. Only Government jobs may build in the lobby. 

 3. When leading a PD/Bank raid, you must specify which you are raiding in @ chat. 

 4. You cannot raid the PD unless there are 3 CP/SWAT. 

 5. Cops may return to a Bank/PD Raid and disregard NLR. 

 6. No one can build within the bank vault and/or armory vault. The bank vault must be accessible through cracking 2 doors and the safe room. 

 7. By default, the lobby of the PD is public. Going beyond the first door, and through any doors inside the lobby of the PD is AOS by default. The mayor may make a law that makes the PD 100% private, in which case the lobby becomes AOS.   

 IX. War Rules
 
1. Gang Leaders may declare war on the opposing gang or the government. If the opposing team's leader accepts, or if the mayor accepts, war is initiated. 

 2. During a war, members of each team may kill the other on sight. 

3. No Spawn Camping
 4. The war will last 10 minutes, or until one of the leaders has died. At that point, the war is over and you must wait 30 minutes before initiating another war. 

 5. You may raid buildings to get to the leaders but you must still follow raiding rules. 

 6. Only Gang Members/Leaders and the Government may participate in wars.   

X. Rape Rules
1. You may only rape every 10 minutes as a rapist. 

2. You may not rape in spawn. 3. You may not rape any government officials.  

XI. Terror & Jihad Rules
1. You may only terror attack every 10 minutes.

 2. You may only jihad every 15 minutes 

3. When jihading there has to be at least 1 government official in the explosion. 

4. You may only terror for 30 seconds then you must call terror over.

 5. Do not spam the jihad bomb for no reason. 

Specific Rules
Breaking any of these rules classifies as breaking its parent rule in Section A.
 I. Death Match 
 1.You must have a valid RP reason for attacking or killing on someone. 

 2. You may defend yourself or your group if you or your group are being attacked or stolen from. 

 3. You or your group may kill players who refuse to leave you or your group alone after being warned three times to go away. You must give the player at least 15 seconds to comply. These warnings must use /advert so there is a record of the warnings.

 4. You or your group may not kill players even if they threaten you or your group's lives. You and your group must wait before they attack you or your group before defending your group or yourself. This does not apply to a criminal raid, or if a firearm is pulled out during a police chase.

 5. You must give the Mayor a 10 minute grace period before killing them after they are elected. 

 6. You may only kill the Mayor as a Criminal job. 

 7. You must have a valid RP reason to kill or place a hit on the Mayor. 

 8. You may not kill players for disrespect. 

 9. If you are resisting arrest you may be killed at the discretion of CP.  

10. Holding a weapon out does not count as a valid reason to KOS a player, unless the player is attacking you.



II. New Life Rule
1. When you die, you instantly forget every player-related event that happened before your death.

2. You may not use information from your past life in your new life, excluding where your base is and keypad combinations.

3. You may not return to your area of death for 3 minutes.

4. If you are killed during a raid, you may not return to the raid till NLR Timer is up and the raid is over.

5. CP, Swat, FBI, Mayor?s Bodyguard may break NLR during PD and Bank Raids ONLY.




III. Metagaming
1. You are not permitted to use information from OOC (out of character) while roleplaying. This includes OOC chat and any other means of receiving information other than through role playing. The sounds money printers make are excluded from this rule.

2. You do not know a player's job based on their character model, excluding Hobos and Government jobs.

3. You do not know a Hitman has accepted hit on a player, based upon the text above their head.

4. As a Government job, you do not understand the slang for selling illegal entities or activities. Ex: You will not understand that "a pizza" is a hit. 

5. You may not use the information from a warrant that pops up on your screen as an indication of corruption. Only the mayor can use this information as indication of corruption. 

6. It is metagaming to use the kill log in the top right of your screen to know who killed someone.
 
IV. Demotions
1. Do not demote people randomly or for false reasons.

2. You are allowed to demote for two reasons: for rule breaking in the absence of staff and for roleplay reasons (e.g., a corrupt CP).

3. Do not demote other players for breaking rules while a staff member is online. Talk to staff first.

4. Do not immediately demote someone for breaking rules. Consider the circumstances beforehand and make 100% sure they are breaking rules.

5. Do not demote while staff are online except for a valid RP reason. 




V. Prop Minging
1. Do not block or trap players with props or entities.

2. Do not grab/throw props or entities and sling them around randomly.

3. Do not throw players around on props unless the RP situation calls for it.

5. Do not fly players around.

6. Do not hoverboard players.

7. Using precision alignment tool to create teleporters or to gain access to areas that you wouldn't normally be able to access is strictly prohibited.



VI. Self-Supply
1. Do not change your job solely to supply you or your group with something from that job.

2. Do not drop any items exclusive to a job.

3. You may only Self Supply when there are no merchants online.



VII. Fail RP
1. You are not allowed to engage in role-play that the staff deems inappropriate to the roleplay the server is hosting.

2. You may not roleplay as or engage in a roleplay of something obscene or otherwise inappropriate.

3. Do not randomly or excessively assault or insult other players.

4. You may not perform tasks your job was not designed to do.

5. You must perform your job's duties.

6. You may not betray your group. Government jobs are excluded from this rule when regarding Corruption.

7. Do not tell or ask other players to raid your own base.

8. When being attacked, mugged or kidnapped, you may not pursue your attacker. CP/SWAT/Mayor's Bodyguard are excluded from this rule.

9. You may not use or carry any weapons that are otherwise inaccessible by your job (medkits as a citizen, etc).

10. You must have a valid RP reason to use your weapons. Do not shoot randomly or smash windows, cameras, or scanners without a valid RP reason. This includes your fists.

11. You may not make drugs or use printers in public.
 12. You may not break out of your handcuffs once your kidnapped.


VIII. Fear RP
1. When your character's life is threatened, your character should act scared.

2. If you are being held at gunpoint, you may not pull out a weapon larger than a handgun.

3. You may attempt to run away if you are at 100+ health.

4. If you already have a large weapon out, you are allowed to use it in self-defense

 
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